

Crafting Performances That Feel Alive
Crafting Performances That Feel Alive
I’m Eunsol Sim, a 3D character animator specializing in performance-driven animation for games & film, with a strong focus on body mechanics, clarity, and expressive acting.
I’ve created real-time gameplay animations at Riot Games and cinematic character animations at Ussistant Studio, working closely with designers and technical artists to deliver strong, performance-driven storytelling.
Before entering the industry, I developed a solid foundation through national animation competitions, where I completed full projects independently - from storyboarding and modeling to rigging, animation, and final delivery.
That experience shaped my disciplined workflow and strong sense of ownership throughout production.
Competitive Foundation
National Skills Competition (Animation)
International Skills Olympic Training Program (Korea)
Experience
3D Animator — Unannounced Feature Film Project (Korea & France, 2025-Present)
3D Animator — Ussistant Studio (2024–Present)
3D Animator — Riot Games (2024)
Designer — K-Safe (2020–2024)
3D Animation Lecturer — Daesung Girls’ High School (2017–2021)
Tools & Technical Skills
Maya, 3ds Max, ZBrush
After Effects, Premiere Pro, Photoshop
Motion Graphics & Storyboarding
Python (tool scripting), Mocap workflows





